-/ About Me /-

I completed my Master's degree in Computer Science and Information Engineering at National Taiwan Normal University (NTNU). During my two years of study, I developed a strong interest in the field of computer graphics. As a member of the Visual Data Analysis (ViDA) Laboratory, I served as a teaching assistant for the Computer Graphics course and was part of the organizing staff for the 2022 Computer Graphics Workshop (CGW).

-/ My Research /-

My primary research focuses on addressing the issue of data occlusion in 3D space. To help non-expert users intuitively explore and understand complex 3D volumes, we developed an interactive 3D volume exploration system designed for applications in medicine, education, and museum exhibitions. Throughout my graduate research, I extensively studied literature on occlusion management and volume deformation.

Latest Work

Master Thesis

Mesh Operation Tools

Mesh manipulation for procedural objects (triangle meshes, 3D models) using C++ in Unreal Engine (UE 4.26).

# C++
# Mesh-Deformation
# Procedural-Mesh
# Grasping-Interactions

In more detail →

Selected Works

Interactive Occlusion-Free System for Volume Exploration [Master]

We propose a progressive digging interaction that provides non-expert users with an intuitive exploration experience, mimicking real-world behavior.

# C#
# Volume-Visualization
# Human-Computer Interaction (HCI)
# Shaderlab
# Unity

In more detail →

Intern

Manufacturing Execution System [Internship] (Senior Year)

Designed to accelerate workflow efficiency via work order dispatch optimization and an intuitive, user-friendly GUI.

# C#
# Human-Computer Interaction (HCI)
# GUI Design
# SQL Server
# PowerBuilder
# 2019 TIMTOS Exhibition

In more detail →

Image title

ERP-SFT Learning System with IoT Factory Simulation [Bachelor] (Junior Year)

Aimed at enhancing user learning efficiency by providing interactive and animated educational videos.

# Laravel Framework (Website)
# IoT Remote Control (iOS App)
# Arduino + ESP8266 Wi-Fi MCU

In more detail →